Rocket League goes loose-to-play “this summer time,” in line with an assertion Tuesday from developer Psyonix Studios. Gameplay for the Rocket League Credits occer-meets-driving game will stay the identical, consistent with the developer, but will receive tweaks to in-sport menus and other aesthetic aspects.

The most noteworthy change will be that the unfastened-to-play PC model of Rocket League will pass exclusively to the Epic Games Store, and may be eliminated from Steam. The builders burdened that this alteration in the manner the sport is purchased will now not affect any items purchased or progress earned for contemporary Rocket League proprietors. 

Other promised capabilities include legacy objects and rewards for modern-day owners, go-platform play (which incorporates Steam users who already purchased the sport), improvements to tournaments and competitions, and more. 

Psyonix has made some of movements associated with Rocket League and its esports competitions over the past several months. In June it introduced a change in layout to the Rocket League Championship Series to an open circuit; this observed a listing of problems groups participating in the league sent to Psyonix in May.

Earlier this month Psyonix discovered that global gaming festival and tournament organizer DreamHack is its new manufacturing Cheap Rocket League Credits companion for the next season of the Rocket League Championship Series, RLCS Season X.